10/2/2023 0 Comments Bastion game spin off![]() Swapping between these tonics can improve your character's stats, allow him to carry more items, or provide other benefits. As you fight, The Kid gains experience and levels up, which unlocks slots for you to equip various tonics. You might unlock the ability to fire ricocheting shots from your bow or perform 360-degree swipes with your sword, for example.ĭeciding which weapons to bring isn't your only means of character customization. Most of these techniques are tied to a specific weapon and are generally powerful attacks performed at the expense of collectable potions. For your efforts, you can earn upgrade items or even secret techniques. Others just test how fast you can mash a button. The best are puzzles that force you to destroy targets in certain patterns to earn the best time. These stages test your martial prowess and teach you some new tricks with each armament-though they are hit or miss. The Kid can roll around the battlefield to quickly get past enemies.Įach weapon also unlocks its own challenge stage. It's a welcome bit of flexibility that is too often lost in other role-playing adventures. While you can only have one of the two improvements active at a time, the game lets you switch back and forth between them at will. The first tier of the hammer is a choice between extra damage or critical hit chance. Each weapon has five tiers of upgrades, with each tier broken into two improvements. Upgrading your weapons helps with that as well. This lets you tailor your loadout to suit your style or address a particular challenge. On the flip side, the sword is incredibly fast, but it doesn't deal as much raw damage. For instance, the hammer may be powerful, but it has a low attack rate. You earn new armaments to equip at a constant pace throughout, and each has its advantages. The Kid can bring along two weapons at any given time, as well as one secret technique. To survive, the game forces you to act quickly and lash out at those most likely to lay on the hurt with a variety of different weapons. All throughout your time in Bastion new and varied enemies are introduced. Some enemies like attacking in swarms, others lay down constant strings of projectiles that can box you into a corner. The danger of falling over the edge is always present-thankfully, the penalty for this is only a slight loss of health. While the world of Bastion does rise up around you, it only extends so far. Its challenge stems from spatial awareness and knowing which targets to strike first. Needless to say, everything’s peachy keen in the Bastion and you’re ready to kick some monster butt.By clicking 'enter', you agree to GameSpot'sĬombat requires that you stay light on your feet. Along the way, the player encounters many artifacts and creatures, which become part of the Bastion’s population. You’re not just moving up the stairs to get closer to the core, you’re “pressing on to higher ground.” You didn’t just accidentally fall off the world while walking, the Narrator was just trying to test you to see if you were paying attention by saying outrageous things.Įvery level has its own story behind it, and even the monsters trying to kill you can seem charming at times when Rucks describes them. The game could be just a simple Brawler, but the Narrator gives power to your actions. But these fetch quests are so stylized and immersive that the player simply doesn’t realize it. The player goes to a place to get a core, power up the Bastion, get a new building, and do it all over again. The first half of Bastion is just simple fetch quests. It’s all tastefully done, but where’s the greatness I’ve heard so much about?Īnd here’s where the genius kicks in. Rucks informs the player that cores (batteries for the Bastion, which were split between different cities to prevent misuse) are needed in order to bring the Bastion, the refuge for survivors of the calamity, to its full potential. There has been a Calamity, which apparently made the entire world rip itself apart and now the nation of Caelondia is no more. Right from the beginning, the game pulls all the stops to get the player ready for the later levels. Proper story’s supposed to start at the beginning He is simply telling a story about “The Kid”, and you’re listening. The Narrator never directly speaks to the player in the game world, which some may find odd. The player, shortly after starting the game, comes to know the voice belongs a character named Rucks. The narration comes from a disembodied, weary, soothing voice. But not through disruptive text on the screen. The story in Bastion isn’t explicitly shown–it’s narrated.
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